[ Game Developer · Unity · Unreal · Steam / Xbox ]

Zubair
Islam

Game developer specializing in AR/VR and Steam/Xbox porting — delivering shipped titles for top-tier industry clients. Currently a Game Developer at Brain Station 23 PLC, building cross-platform games in Unity and Unreal Engine.

ZUBAIR

Games Showcase

[001 // PUBLISHED]
Silent Scream cover art

Silent Scream

Psychological Horror

Silent Scream 2 cover art

Silent Scream 2

Early Access / Horror Sequel

Control Override cover art

Control Override

Cyberpunk Action

Unreal Engine R&D

Prototypes & experiments exploring simulation, motion capture, and gameplay systems.

[003 // EXPERIMENTS]
01 / Prototype

Architecture Simulation / Digital Twin

Real-time architectural visualization and digital twin built in Unreal Engine, exploring interactive walkthroughs and simulation of built environments.

02 / Prototype

Face Motion Tracking

Live facial capture pipeline driving in-engine characters in Unreal — exploring real-time performance capture for indie productions.

03 / Prototype

Body Motion Tracking

Body gesture tracking as a gameplay input for an infinite runner prototype — full body becomes the controller.

04 / Prototype

Beat-em-Up Prototype

Combat-driven beat-em-up prototype in Unreal Engine — focused on hit feel, combo systems, and AI behavior.

Experience

Five years building production game systems across studios and platforms.

[004 // CAREER]
Jul 2023 — Present

Game Developer

Brain Station 23 PLC

  • ▸Built and optimized cross-platform games in Unity & Unreal, shipping to Steam, Xbox, and VR.
  • ▸Led Steam & Xbox porting — achievement systems, build pipelines, and certification compliance.
  • ▸Designed gameplay systems, AI behaviors, UI/UX flows, and performance tooling for client projects.
  • ▸Mentored junior developers on Unity workflows, best practices, and performance debugging.
Jul 2021 — Jul 2022

Associate Game Developer

Bangladesh Army

  • ▸Built simulation logic with accurate vehicle physics and responsive control systems.
  • ▸Interfaced Unity with embedded hardware — servo motors, steering rigs, and Arduino microcontrollers.
  • ▸Designed modular architecture to support future hardware and simulation modules.
Jan 2020 — Sep 2021

Junior Game Developer

Orange Box Lab

  • ▸Built gameplay systems and tools; delivered client projects and prototypes across platforms.

Technical Skills

Engines
  • Unity
  • Unreal Engine
Languages
  • C#
  • C++
  • Python
  • SQL
Porting
  • Steam
  • Xbox
Platforms
  • Steam
  • Xbox
  • Mixed Reality
  • AR / VR

Open Source

Contributions to the Studio23 SS2 collection of Unity packages, available on OpenUPM.

[005 // COMMUNITY]